
That's our main mechanism for teams to share technology back and forth. I think we did in the last year close to 25 of these. "We've had animation summits, UI summits, Unreal Engine summits, physics summits, etc. "We have a structure in place, we just call them summits, where we get subject matter experts together for one or two days," Booty explained. All of that, the things they are doing there, are really the testbed, the proving grounds, for all the stuff that's going in State of Decay 3."īooty also discussed how he and the team handle learning from the teams about the progress of their games and how these studios share technology back and forth, and it all happens at various summits. Developer Undead Labs gave the gaming public a nice tease last year, but there hasn't been much info about. Neither Undead Labs nor Microsoft has announced a release date for State of Decay 3, which means it will be a while before we see the much-anticipated sequel.

I think we hit eleven million lifetime players on State of Decay 2 now, which is pretty cool. There isn't a ton known about State of Decay 3, other than it is in development.

"It's kind of this stealth thing that just keeps growing, and it was cool to get an update.

STATE OF DECAY 3 SERIES UPDATE
"Last week before last, we spent all day at Undead Labs in Seattle, which was great, getting the update on State of Decay 3, which has really got some cool stuff, in addition to the fact that State of Decay 2 just continues to grow its user base," Booty added. "You mentioned Undead Labs, they're working with The Coalition up in Vancouver, our Gears of War studio, using some of the technology around Unreal Engine 5 and some of the stuff that's been in Gears of War before to bring that into State of Decay 3," Booty said to Nelson.
